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Dev notes
Three motion-driven surfaces added to the shared design system, and the one rule that shaped all of them: the animation is the treat, the static version is the contract. Everything works without a single moving pixel, then gets richer if the browser and the user allow it.
Three content-agnostic surfaces landed in @paul-portfolio/css and @paul-portfolio/react, plus a shared-hook refactor. Each one wraps arbitrary children and is stable on the server, so they behave like backgrounds you drop around any content.
maxTilt, glare.colors, angle, speed, animate; falls back to the brand token palette.size, color.The rule for all three: the static version is the contract, and the motion is the enhancement layered on top. If the browser or the user says no to movement, what's left still works and still looks intentional.
prefers-reduced-motion, so it goes static with no JavaScript running at all.TiltCard and Spotlight react to the pointer, and only the pointer. There's a real accessibility reason for that line: yanking a card's rotation or throwing a glow around on focus would be distracting noise for someone navigating by keyboard, and it'd fight assistive tech for attention.
The obvious trap was three copies of the same reduced-motion listener. Instead the check became a single exported hook, usePrefersReducedMotion, and the existing Ticker was refactored onto it too.
packages/react: 146 tests passing (unit + axe for all three). packages/css: 139 tests passing. The React build runs a clean tsc typecheck.@paul-portfolio/css 0.4.5→0.4.6, @paul-portfolio/react 0.4.4→0.4.5, with a changelog entry.Update — September 18, 2026
Three surfaces became twenty. I went through the components I liked on ReactBits and OriginKit and rebuilt the ones I wanted into the design system — sparks, blur reveals, star borders, a liquid-glass surface, a segmented control that rubber-bands, a lattice loader, a drifting 3D wall, galleries, hero compositions, particle text. The hard rule the whole batch had to obey: a consumer who imports a Button shouldn’t pay for any of it.
The originals reach for libraries; the point of putting them in the system is that mine don’t. Each effect is a small React component plus a token-driven stylesheet, and the animated parts are CSS the tokens already describe. The star border, for instance, is a conic gradient that takes its colour from currentColor, so a caller tints it by setting the text colour — no prop, no config, no dependency.
.star-border__ring {
background: conic-gradient(from 0deg,
transparent, currentColor, transparent, currentColor, transparent);
animation: paul-star-spin 4s linear infinite;
}A few originals are fragment shaders or WebGL scenes — a light bloom, a circular gallery. Pulling a renderer into a design system to reproduce them exactly would break the rule above, so I reinterpreted them: the bloom is a breathing radial gradient whose origin chases the pointer, and the circular gallery is a preserve-3d cylinder you spin with a drag. Not pixel-identical to a shader, but the same idea with nothing to download.
// each card sits on the cylinder; the ring rotates in a rAF loop transform: rotateY(i * angleStep) translateZ(radius);
Where an effect genuinely needs a canvas — particle text assembling out of a cloud — the browser’s built-in 2D canvas does it, so there’s still nothing to install. And once every surface had rounded corners, I wanted them to be the Apple squircle rather than a plain arc, everywhere and on purpose. A base rule sets corner-shape: squircle system-wide, and a test fails the build if any component ships a radius without a deliberate corner shape beside it.
// every rule with a border-radius must also declare a corner-shape; // a full-round radius must stay round, not a squircle of a circle if (!shape) missing.push(rule); expect(missing).toEqual([]);
Update — September 18, 2026
I added a global squircle rule and tested that it existed. That proved the declaration was in a file, not that the components imported it. The components-only entry deliberately skips base.css, so buttons, inputs, and cards used through that entry kept ordinary rounded corners.
I replaced the base-file presence check with an AST audit of every radius in the exported component styles. It found 68 declarations without a corner shape. Each component now carries its own shape; circles and capsules explicitly stay round, while overlays inherit.
FAIL src/components/__tests__/squircle.test.ts
AssertionError: expected [ …(68) ] to deeply equal []
/* Components-only consumers now receive both declarations. */
.btn {
border-radius: var(--paul-radius-md);
corner-shape: squircle;
}The unfinished button used a radial CSS mask and an always-running animation loop. I replaced it with a subtractive SVG mask and separate critically damped springs for position and radius. New input changes the target without discarding velocity. The loop stops at rest and cancels when the component unmounts, becomes disabled, or reduced motion is enabled. Keyboard activation stays native.
Hero06 arranges supplied images in a spiral; Hero13 uses CSS perspective to interpret the public OriginKit poster. Both accept copy, navigation, and action slots. The pointer moves only the decorative gallery by at most ten pixels, and reduced motion keeps it still. Missing imagery never removes the heading or actions. These are original token-based interpretations, not imports of the vendor runtime.
The implementation and verification live in paul-design-system PR 91. Native corner-shape support is still required for continuous corners; unsupported browsers retain border-radius. A green source test does not turn that into universal browser support, and an open PR is not a deployed update.